index e72f0a3..b302fc5 100644
@@ -14,4 +14,4 @@ the idea that math education fails because it has the wrong reward structure —
the implementation isn't about gamifying math with points and badges (that's been tried and mostly produces engagement without learning). it's about restructuring the curriculum and interface so that each step has a satisfying resolution. one approach: problems designed so partial progress is visible and rewarding, not just the final answer. another: framing each problem as a puzzle where the "aha moment" is engineered, not incidental. a third: adaptive difficulty that keeps you in flow — slightly hard but not frustrating. the goal is to make math feel like solving a good puzzle rather than passing a test.
-this is closely connected to [[motivation-education|motivation in education]] which frames the broader problem of student engagement. [[learning-suite|learning suite]] is the infrastructure layer where something like this could live. the [[intelligence-development|intelligence development]] startup concept is the organizational frame for ideas like this. [[task-optimization-game|task optimization game]] applies similar dopamine engineering to productivity rather than education, and [[consciousness-for-students|student consciousness]] is the upstream question of whether students are even aware of their own learning states.
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+related: [[motivation-education|motivation in education]], [[intelligence-development|intelligence development]], [[task-optimization-game|task optimization game]], [[consciousness-for-students|student consciousness]]
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