index 123b23f..060da18 100644
@@ -16,4 +16,4 @@ using multiple devices in a physical space to create immersive, spatially-distri
the engineering challenge is latency. getting multiple devices to play audio synchronously over WiFi/Bluetooth is hard; even a few milliseconds of offset creates phase issues that make the spatial illusion collapse. solutions exist — Sonos does multi-room sync, and protocols like PTP (Precision Time Protocol) can achieve sub-millisecond sync over local networks — but consumer-accessible, open tooling for this is limited. the interesting design space is what experiences you'd build if sync were solved: a horror experience where whispers seem to surround you using everyone's phones, a music venue where different instruments play from different corners, or a guided meditation where sound moves with deliberate spatial choreography.
-connects to [[keystroke-music|keystroke music]] as another instance of using existing hardware for unexpected sonic experiences. [[sensor-capturer|sensor capturer]] is adjacent — if you're capturing the full sensory environment, sound spatialization is part of what you'd want to recreate. [[agent-simulation|agent-based simulation]] is loosely connected: simulating how sound propagates through a space is itself a physics simulation problem. [[acoustic-drone-detection|acoustic drone detection]] shares the audio-processing infrastructure thread. for the experience design side, [[invoking-thoughts|invoking thoughts]] explores using sensory inputs (including sound) to trigger specific mental states, which is the intended effect of these experiences.
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+related: [[keystroke-music|keystroke music]], [[sensor-capturer|sensor capturer]], [[agent-simulation|agent-based simulation]], [[acoustic-drone-detection|acoustic drone detection]], [[invoking-thoughts|invoking thoughts]]
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