19-01-29 Games Decomposition
Category: Idea Lists (Upon Request)
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Source mechanisms for creating games.
Can be recombined with one another (with some types and a grammar over those types) to automate the creation of a space of possible playable games.
- Competition
- Cooperation
- Partners
- Teams
- Merged Adversarial / Cooperative
- Ex., trading between competitors
- Time Limitation
- Scoring / Points
- Resources
- Social pressure
- Ex., Hotseat
- Person-to-person in line or circle
- Ex., Telephone, story generation
- Guess the x
- Ex., One person generates, other person guesses
- Win Condition / Lose Condition / End Condition
- Audience feedback (yay, boo, voting)
- Randomness
- Ex., Random Rewards / Punishments
- Ex., Random Progress
- Ex., Choosing a random vs. certain punishment / reward
- Matching
- Ex., People to people
- Ex., Ideas to ideas
- Ex., Cards to cards
- Creation
- Collective creation
- Destruction
- Collective destruction
- Challenge, mission, goal, objective
- Local, Intermediate and Global
- Optional vs. Mandatory
- Sets of path vs. single path
- Being expelled from / added to the game
- Continuous vs. non-continuous play
Source: Original Google Doc