19-01-29 Games Decomposition

Category: Idea Lists (Upon Request)

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Source mechanisms for creating games.

Can be recombined with one another (with some types and a grammar over those types) to automate the creation of a space of possible playable games.

  1. Competition
  2. Cooperation
    1. Partners
    2. Teams
    3. Merged Adversarial / Cooperative
      1. Ex., trading between competitors
  3. Time Limitation
  4. Scoring / Points
  5. Resources
  6. Social pressure
    1. Ex., Hotseat
  7. Person-to-person in line or circle
    1. Ex., Telephone, story generation
  8. Guess the x
    1. Ex., One person generates, other person guesses
  9. Win Condition / Lose Condition / End Condition
  10. Audience feedback (yay, boo, voting)
  11. Randomness
  12. Ex., Random Rewards / Punishments
  13. Ex., Random Progress
  14. Ex., Choosing a random vs. certain punishment / reward
  15. Matching
  16. Ex., People to people
  17. Ex., Ideas to ideas
  18. Ex., Cards to cards
  19. Creation
  20. Collective creation
  21. Destruction
  22. Collective destruction
  23. Challenge, mission, goal, objective
  24. Local, Intermediate and Global
  25. Optional vs. Mandatory
  26. Sets of path vs. single path
  27. Being expelled from / added to the game
  28. Continuous vs. non-continuous play

Source: Original Google Doc

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